The Cat, the Kid, the Coffee Table: What Needs to Move Before Your Play Break
Tank Avenger's five safety rules, translated into small moves that take barely two minutes together.

You were looking forward to a short play break. Your headset is ready. Then your eyes land on the floor: slippers, a charging cable, a building block, the grocery bag. And the cat is stretched out right in the middle of the sunbeam.
Before you start, a quick walk around the room is worth it. Not out of a sense of duty, but because a break is only relaxing when you don’t have to worry about toes, shins, and pets.
Why a clear floor makes such a difference
With a mixed reality headset you can see your room, but your attention is on the game. That’s especially true in Tank Avenger, because the battlefield sits right on your floor. You walk around it, lean forward, and look down at a 9-centimeter tank.
That’s why the game shows a safety briefing with five rules every time you start. Next to it, a little holographic living room loops through the rules. Only then can you continue. Those five rules make a good checklist for any other movement game too.
Rule 1: No pets in the room
Cats and dogs can’t see the game, and in the heat of the moment you often notice them too late. A cat that suddenly lies down between your feet is a real tripping hazard.
The two-minute move: Lure your pet into another room with a treat and close the door. Or play when the dog is already outside or the cat is napping somewhere else.
Rule 2: Nothing on the floor
Cables, toys, shoes, and bags have to go. It sounds obvious, but those are exactly the things you’re most likely to overlook.
The two-minute move: Grab a laundry basket or an empty box. Walk once through your play area and toss in everything that’s on the floor. Put the basket in the hallway. After you play, you can empty it at your leisure, or just leave it there for next time.
Rule 3: Keep your distance from furniture
Tables, shelves, stairs, windows, and glass don’t belong in the game. Tank Avenger adds one more thing: furniture blocks the tiles you build on, but in the game it isn’t an obstacle. The tanks don’t drive into your sofa, but your body certainly can.
The two-minute move: - If it’s light, slide the coffee table a bit toward the wall. - Move glasses and cups out of reach. - Note where the stairs or the door threshold are and leave a generous gap between them and your play area.
Rule 4: No one else in the play area
Kids often find an adult with a headset and controllers fascinating. And partners love to cut through the living room to grab something.
The two-minute move: Say out loud and kindly what you’re about to do: “I’m playing for ten minutes now, please don’t walk through the middle.” With kids, a job helps, like: “You’re my timekeeper and you tell me when the timer goes off.” Important: they watch from outside the play area.
Rule 5: Stay on the lit tiles
In the game you paint your play area onto the floor as 25-centimeter tiles. Stay on those tiles. Never step backward blindly, watch your head, and take a break if you feel dizzy.
The two-minute move: Paint your area a little smaller than your room. The minimum is 24 tiles, so 1.5 square meters, plus a clear space of 60 by 60 centimeters. A smaller area just makes the battle tighter, not worse. The studio FAQ recommends about 2 by 2 meters of clear floor.
The whole checklist at a glance
| Rule | Move | Time |
|---|---|---|
| No pets | Pet in another room, door closed | 30 seconds |
| Nothing on the floor | Everything in a basket, basket in the hallway | 1 minute |
| Distance from furniture | Slide light furniture, move glasses | 30 seconds |
| No one in the play area | Give a quick heads-up | 10 seconds |
| Stay on the tiles | Paint the area smaller if in doubt | during play |
And if the room is just too crowded today?
Sometimes it doesn’t work out. Guests are over, laundry is drying on the rack, the floor is taken. Then it’s completely fine to put your play break off. Tank Avenger also has a VR mode where the battlefield is placed as a fixed square inside a fantasy world. Even then, though, you need clear space around you, because your feet are still standing in your real room.
You can find more about the game and its requirements on the Tank Avenger store page.
Try this today: Put an empty basket next to the door of the room where you play. From now on, it’s your “play break basket.” Before every round, everything on the floor goes in, and after the round it’s quick to empty again.
A clear floor isn’t a big project. It’s just a small favor you do for yourself before the fun starts.



